
Into the Dungeon
6 weeks · 6 classes
Head underground for danger and treasure! Enemies that chase, a hearts-based health system, coins to collect, an inventory, and a locked door that needs a key.
By the end: a dungeon with enemies that chase and deal damage, a hearts health system with death and respawn, coins that drop and stack, an inventory, and a shop where you buy the key that opens the locked door.
Being finalized. This course is being finalized and polished before it opens on Outschool in August 2026. The outline below is the plan for what your learner will build, and a few details may still change as we add the finishing touches.
The plan, week by week
One live class each week. Open any week to see what your learner will build.
Each part picks up exactly where the last one left off, with the previous adventure already built into the project, so nobody is left behind.
- Week 1
The dungeon room
A torch-lit area and room transitions, so walking to the edge of the village loads the dungeon.
Open this class - Week 2
Enemy behavior
Enemies that patrol, then chase the hero when they get close.
Open this class - Week 3
Damage and death
A health system, enemies that damage on contact, a hearts UI, and respawning at the village.
Open this class - Week 4
Loot
Coins that drop from defeated enemies, pickup logic, and a coin counter on the HUD.
Open this class - Week 5
Inventory
A simple slot-based inventory the player opens by pressing I, with pickups going into slots.
Open this class - Week 6
Shop, key, and ship
A merchant who sells a key for coins, a locked door the key opens, then polish, sound, export, and share.
Open this class
Taught live on Outschool. New here? Begin with the short Make Your First Mini-Game course, or jump straight into Part 1, The Hero's Village.