
The Boss's Tower
6 weeks · 6 classes
Climb the tower for the final showdown! A multi-phase boss fight, a save system, and a victory sequence that completes the whole adventure.
By the end: a complete adventure with a title screen, save and load between sessions, a multi-phase boss fight, a victory sequence, and credits.
Being finalized. This course is being finalized and polished before it opens on Outschool in September 2026. The outline below is the plan for what your learner will build, and a few details may still change as we add the finishing touches.
The plan, week by week
One live class each week. Open any week to see what your learner will build.
Each part picks up exactly where the last one left off, with the previous adventure already built into the project, so nobody is left behind.
- Week 1
The tower
A new area beyond the dungeon with its own atmosphere, lighting, and music.
Open this class - Week 2
Boss phase 1
A boss with lots of health, a telegraphed attack, and a boss health bar across the top.
Open this class - Week 3
Boss phase 2
At half health the boss changes: new attack pattern, faster movement, and a screen shake.
Open this class - Week 4
Victory
A boss death animation, a special item drop, a victory cutscene, and credits with your learner's name as the developer.
Open this class - Week 5
Save and load
Saving on quit and loading on return, with a title screen offering Continue or New Game.
Open this class - Week 6
Full polish and ship
Screen shake, particles, music transitions, a final export, and a show-and-tell with parents invited.
Open this class
Taught live on Outschool. New here? Begin with the short Make Your First Mini-Game course, or jump straight into Part 1, The Hero's Village.